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View Full Version : cod2 v1.0?


Viper
24-04-2006, 06:26 PM
at lanx will cod2 be version 1.0 or 1.2 or doesnt it matter?

kyzen
24-04-2006, 06:29 PM
1.2, we always use the latest versions :)

Joshu
24-04-2006, 06:40 PM
1.2, fuck that 1.0 shit, I'm not downgrading my version for ye who don't patch!!

Aphex
24-04-2006, 06:54 PM
what are the improvements with 1.2, latest releases are teh pwn, but do you guys that run the game server's run Mplayer maps that are compatible with both versions?... alternatively is there someone on DC++ who offers game patches if needed?

I'm simply asking the questions that i would ask if i were new to it all...

kyzen
24-04-2006, 06:56 PM
patch on the internal page as usual :)

zyaN
24-04-2006, 07:03 PM
what are the improvements with 1.2...
You can get a readme, or check the internet...
I played with J the other night. There are two new maps, and a lot of bug fixes...
Oh, and damn...my wall exploits are gone :dead

Joshu
24-04-2006, 07:04 PM
1.2 patch notes:

- New PunkBuster functionality included (as described above).
- Added a "PunkBuster" filter under the "Filters" section of the "Join Server" screen.
- Added a "PunkBuster" display column on the "Join Server" screen.
- Added HTTP redirection for Servers running Mods or custom maps.
- Added a new Multiplayer welcome screen when joining a server that details the Map objectives and victory conditions.
- Added a "Message of the Day" for Multiplayer servers that will appear on the player's welcome screen upon joining.
- Added Multiplayer spawning logic that will reduce instances of players spawning in front of enemy players.
- Corrected an issue that occurred on certain systems using AMD(R) Dual-Core processors where player health would not replenish at the intended speed.
- Fixed a potential exploit where players could get outside the map boundaries.
- Corrected an exploit that caused some servers to shut down unexpectedly.
- Added two new multiplayer maps. These maps support all current game types: mp_harbor, mp_rhine

Headquarters Changes
- Adjusted the objective timers to ensure that the objective respawns more quickly once destroyed.
- Removed compass icons for potential objective locations before the objective has spawned.

Capture the Flag Changes
- Added HUD icons to show the flag post location when the flag is missing.
- Players in possession of the flag are now identified as flag carriers on the scoreboard.
- When an Allied player picks up the flag, fellow teammates will now see the flag carrier's position displayed on the compass.

1.01 was just optimisation to make use of Hyperthreading + Dual Core shize.

zyaN
24-04-2006, 07:05 PM
Isn't joshu just lovely?
Saves all you others the effort.

Aphex
25-04-2006, 02:18 AM
ohh yes although i knew all this.. he's ongoing to all sorts efforts to go to the trouble for sataisfying others, simply, is out of this world!!! well done J... i'm sure this will clear up a lot of things for the future new comers. I think it help them know that everything has been taken care of!!!

<3 Ropey
25-04-2006, 02:14 PM
i have the new pacth but i still havent botherd to play at all i havent play since last x

zyaN
26-04-2006, 09:02 AM
Well worth a look, and a game or two.
The new maps aren't all that bad.

mudgie
26-04-2006, 04:18 PM
I haven't noticed a sweet lot of difference with the new patch, couple of new fun maps and that lovely Punkbuster placebo. I have noticed I don't spawn in front of a big enemy gun as much.

zyaN
26-04-2006, 06:19 PM
So you didn't know the map exploits?
Where were you when i had my grease gun, walking through walls :D ?

<3 Ropey
27-04-2006, 04:41 PM
that wernt exploits the where haxs

zyaN
27-04-2006, 05:42 PM
that were exploits the wheren't haxs

<3 Ropey
27-04-2006, 05:52 PM
im not sure what to belive wiht you * shakes a chair*